Unreal Engine Tokyo
Season, weather and light could change while the performance was filmed. In this R&D collaboration with Global Produce, Refractiv created and operated photorealistic environments in Unreal Engine, then edited the recorded material into a sequence.
Project details
- Year
- 2023
- Status
- R&D study
- Collaborating partner and project lead
- Global Produce
- Location
- Tokyo, Japan
- Platform
- Unreal Engine
- Outputs
- Real-time scenes, filmed performance and edited sequence
- Refractiv role
- Environment design, look development, animation, real-time production, filming and edited sequence production
Changing a world during production
The study explored how a photorealistic environment could remain open to live direction. Refractiv developed seasonal scenes whose lighting, weather, colour and movement could be adjusted during filming.
Changes could be judged with the performer in the scene and the camera running.


From environments to a finished sequence
Refractiv designed the scenes, developed their look and animation and operated them during production. Filming and editing brought the experiments into a recorded sequence.
The work is presented here as R&D into real-time environments and production. The question was how much of a photorealistic scene could still be changed while the camera was rolling.

Credits
Refractiv
Environment design, look development, animation, real-time production, filming and edited sequence production.
Global Produce
Collaborating partner and project lead.
Images courtesy of Global Produce.
Contact
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Exploring a visual world for a performance or installation? Tell us what needs to change during the experience.
