Refractiv
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Unreal Engine Tokyo

Explore the project

Season, weather and light could change while the performance was filmed. In this R&D collaboration with Global Produce, Refractiv created and operated photorealistic environments in Unreal Engine, then edited the recorded material into a sequence.

Project details

Year
2023
Status
R&D study
Collaborating partner and project lead
Global Produce
Location
Tokyo, Japan
Platform
Unreal Engine
Outputs
Real-time scenes, filmed performance and edited sequence
Refractiv role
Environment design, look development, animation, real-time production, filming and edited sequence production

Changing a world during production

The study explored how a photorealistic environment could remain open to live direction. Refractiv developed seasonal scenes whose lighting, weather, colour and movement could be adjusted during filming.

Changes could be judged with the performer in the scene and the camera running.

From environments to a finished sequence

Refractiv designed the scenes, developed their look and animation and operated them during production. Filming and editing brought the experiments into a recorded sequence.

The work is presented here as R&D into real-time environments and production. The question was how much of a photorealistic scene could still be changed while the camera was rolling.

Camera and production equipment facing the real-time environment during the Tokyo R&D study

Credits

Refractiv

Environment design, look development, animation, real-time production, filming and edited sequence production.

Global Produce

Collaborating partner and project lead.

Images courtesy of Global Produce.

Contact

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Exploring a visual world for a performance or installation? Tell us what needs to change during the experience.