Journal

Project-derived writing on the decisions, methods and operating systems behind spatial media. Each article examines a practical problem through delivered work, from sensing and generative behaviour to technical design, commissioning and continuous operation.

Technical article cover for computer vision people tracking in interactive installations

Computer vision people tracking

Raw detections become usable spatial input through filtering, track continuity and defined fallback states. The article sets out the conditions that shape a stable people-tracking system.

Technical article cover for passive interaction in interactive installations

Passive interaction in interactive installations

Presence can influence a generative composition while the work retains its own rhythm. Ondulations and Nespresso New York show how movement is translated into controlled visual change across two different spatial contexts.

Technical article cover for the integration layer in real-time installations

The integration layer in real-time installations

An integration layer coordinates sensor inputs, visual systems, timing and operational state. Lexus A-Un and Cardo Brussels show how specialised media processes can operate within a wider system.

Technical article cover for media architecture in early design

Media architecture in early design

Media architecture begins with spatial behaviour, content logic and operating conditions. Defining these elements during concept design gives later technical decisions a clear reference.

Nespresso New York City flagship interactive video wall with generative fluid visuals

Choosing generative content for Nespresso New York

The choice between a fixed sequence and a generative system shapes visual authorship, sensing, runtime architecture and maintenance. This article traces that decision through the Nespresso New York media wall.

DND Amsterdam club lighting installation with custom fixtures and pixel-level LED control

DND Amsterdam: designing depth with mirrors and light

A low ceiling and close viewing distances shaped a distributed lighting system built from mirrors and addressable LED bars. The project shows how spatial constraints can define the media response.

Abstract cover illustration for how interactive football games work, a luminous figure striking a ball toward a glowing goal

How interactive football games work

A fast physical action becomes a dependable public experience through camera tracking, impact verification, response-time control and repeatable site calibration. The BMO Goal Challenge shows how these layers operate as one system.

Get in touch

For commissions, collaborations, and other enquiries.