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Journal

These articles explore how media, sensing, and real-time systems shape the perception and experience of space: how atmosphere is built, how attention is directed, and how the technical layer supports experiences that feel intentional, responsive, and integrated into the room.

Technical article cover for computer vision people tracking in interactive installations

Computer vision people tracking in interactive installations

Real-time people tracking for interactive installations is rarely about perfect data. The main problem is keeping interaction clear when the space is crowded, lighting changes, and the background is visually complex. This is the technical layer that lets a space feel effortlessly responsive while the room keeps moving.

Technical article cover for passive interaction as digital painting in responsive environments

Passive interaction as digital painting

Passive interaction is often the most effective form of interactivity in public space. It doesn't demand attention, doesn't require instructions, and still lets presence shape the work. The goal is to let ordinary movement become an input to a composition that remains stable on its own.

Technical article cover for TouchDesigner interactive system integration

TouchDesigner for interactive system integration

In sensor-driven interactive installations, the most fragile part is often the IO layer, the glue between sensors, content, and hardware. When that layer holds, the technology fades and the space feels responsive. This is how TouchDesigner works as the centre of that system.

Technical article cover for media architecture consulting at early design stage

Media architecture consulting in early design stages

Most media architecture problems are decided too late. The decisions that matter most happen at concept stage, when the spatial brief is still open and the relationship between architecture and media can be defined rather than patched in. The role of early-stage consulting is to shape that logic before it closes.

Nespresso New York City flagship interactive video wall with generative fluid visuals

Nespresso New York: from pre-rendered to generative

How a flagship video wall moved from video loops to GLSL fluid simulation. The process, the limits of pre-rendered content, and why generative was the only honest answer for a space where people linger, return, and notice.

DND Amsterdam club lighting installation with custom fixtures and pixel-level LED control

DND Amsterdam: mirrors, light, and the perception of space

How a 260 cm ceiling and a brief for wall-to-wall LED screens led to a club lighting system built from mirrors and addressable LED bars, and why the constraint produced something more immersive than the original ambition would have.